ab·strac·tion /æbˈstræk.ʃən/ n. the process of removing physical, spatial, or temporal details to focus attention on details of greater importance.
al·go·rithm /ˈæl.ɡə.rɪðm/ n. a process or set of rules to be followed in calculations; a step-by-step procedure for solving a problem.
ar·chi·tec·ture /ˈɑːr.kɪ.tek.tʃər/ n. the complex structure of something; in comp. sci., the conceptual model defining the structure and behavior of a system.
bi·na·ry /ˈbaɪ.nə.ri/ adj. relating to a system of numerical notation with two as its base; composed of two things.
buff·er /ˈbʌf.ər/ n. a temporary holding area for data; one who or that which buffers.
cache /kæʃ/ n. a collection of items stored in a hidden place; in comp. sci., a hardware or software component that stores data for faster future access.
com·pile /kəmˈpaɪl/ v. to produce by assembling information collected from various sources; to convert a program into machine code.
cur·so·ry /ˈkɜːr.sər.i/ adj. hasty and therefore not thorough or detailed; going rapidly over something.
da·ta /ˈdeɪ.tə/ n. facts and statistics collected together for reference or analysis; the quantities or symbols operated on by a computer.
de·bug /diːˈbʌɡ/ v. to identify and remove errors from computer hardware or software.
en·cap·su·late /ɪnˈkæp.sjʊ.leɪt/ v. to enclose in or as if in a capsule; to express the essential features of succinctly.
ep·i·graph /ˈep.ɪ.ɡrɑːf/ n. an inscription on a building, statue, or coin; a short quotation at the beginning of a book or chapter.
float /floʊt/ v. to rest on the surface of a liquid; n. in comp. sci., a data type representing a number with a fractional component.
func·tion /ˈfʌŋk.ʃən/ n. a relation between sets that associates every element of a first set to exactly one element of a second set.
gar·bage /ˈɡɑːr.bɪdʒ/ n. worthless matter; refuse. In comp. sci., data which is no longer accessible but occupies memory.
hash /hæʃ/ n. a dish of cooked meat cut into small pieces. In comp. sci., a fixed-size numerical result of applying a mathematical function to data of arbitrary size.
heap /hiːp/ n. an untidy collection of things piled up haphazardly; in comp. sci., a specialized tree-based data structure.
id·i·om /ˈɪd.i.əm/ n. a group of words established by usage having a meaning not deducible from those of the individual words.
in·dex /ˈɪn.deks/ n. an alphabetical list of names, subjects, etc. with references to the places where they occur.
jit·ter /ˈdʒɪt.ər/ v. to make continuous slight, rapid movements. In comp. sci., random variation in execution timing.
john /dʒɒn/ n. — see Klingelhofer, John.
join /dʒɔɪn/ v. to connect or combine; in databases, an operation that combines rows from two or more tables.
ab·strac·tion /æbˈstræk.ʃən/ n. the process of removing physical, spatial, or temporal details to focus attention on details of greater importance.
al·go·rithm /ˈæl.ɡə.rɪðm/ n. a process or set of rules to be followed in calculations; a step-by-step procedure for solving a problem.
ar·chi·tec·ture /ˈɑːr.kɪ.tek.tʃər/ n. the complex structure of something; in comp. sci., the conceptual model defining the structure and behavior of a system.
bi·na·ry /ˈbaɪ.nə.ri/ adj. relating to a system of numerical notation with two as its base; composed of two things.
buff·er /ˈbʌf.ər/ n. a temporary holding area for data; one who or that which buffers.
cache /kæʃ/ n. a collection of items stored in a hidden place; in comp. sci., a hardware or software component that stores data for faster future access.
com·pile /kəmˈpaɪl/ v. to produce by assembling information collected from various sources; to convert a program into machine code.
cur·so·ry /ˈkɜːr.sər.i/ adj. hasty and therefore not thorough or detailed; going rapidly over something.
da·ta /ˈdeɪ.tə/ n. facts and statistics collected together for reference or analysis; the quantities or symbols operated on by a computer.
de·bug /diːˈbʌɡ/ v. to identify and remove errors from computer hardware or software.
en·cap·su·late /ɪnˈkæp.sjʊ.leɪt/ v. to enclose in or as if in a capsule; to express the essential features of succinctly.
ep·i·graph /ˈep.ɪ.ɡrɑːf/ n. an inscription on a building, statue, or coin; a short quotation at the beginning of a book or chapter.
float /floʊt/ v. to rest on the surface of a liquid; n. in comp. sci., a data type representing a number with a fractional component.
func·tion /ˈfʌŋk.ʃən/ n. a relation between sets that associates every element of a first set to exactly one element of a second set.
gar·bage /ˈɡɑːr.bɪdʒ/ n. worthless matter; refuse. In comp. sci., data which is no longer accessible but occupies memory.
hash /hæʃ/ n. a dish of cooked meat cut into small pieces. In comp. sci., a fixed-size numerical result of applying a mathematical function to data of arbitrary size.
heap /hiːp/ n. an untidy collection of things piled up haphazardly; in comp. sci., a specialized tree-based data structure.
id·i·om /ˈɪd.i.əm/ n. a group of words established by usage having a meaning not deducible from those of the individual words.
in·dex /ˈɪn.deks/ n. an alphabetical list of names, subjects, etc. with references to the places where they occur.
jit·ter /ˈdʒɪt.ər/ v. to make continuous slight, rapid movements. In comp. sci., random variation in execution timing.
john /dʒɒn/ n. — see Klingelhofer, John.
join /dʒɔɪn/ v. to connect or combine; in databases, an operation that combines rows from two or more tables.
ab·strac·tion /æbˈstræk.ʃən/ n. the process of removing physical, spatial, or temporal details to focus attention on details of greater importance.
al·go·rithm /ˈæl.ɡə.rɪðm/ n. a process or set of rules to be followed in calculations; a step-by-step procedure for solving a problem.
ar·chi·tec·ture /ˈɑːr.kɪ.tek.tʃər/ n. the complex structure of something; in comp. sci., the conceptual model defining the structure and behavior of a system.
bi·na·ry /ˈbaɪ.nə.ri/ adj. relating to a system of numerical notation with two as its base; composed of two things.
buff·er /ˈbʌf.ər/ n. a temporary holding area for data; one who or that which buffers.
cache /kæʃ/ n. a collection of items stored in a hidden place; in comp. sci., a hardware or software component that stores data for faster future access.
com·pile /kəmˈpaɪl/ v. to produce by assembling information collected from various sources; to convert a program into machine code.
cur·so·ry /ˈkɜːr.sər.i/ adj. hasty and therefore not thorough or detailed; going rapidly over something.
da·ta /ˈdeɪ.tə/ n. facts and statistics collected together for reference or analysis; the quantities or symbols operated on by a computer.
de·bug /diːˈbʌɡ/ v. to identify and remove errors from computer hardware or software.
en·cap·su·late /ɪnˈkæp.sjʊ.leɪt/ v. to enclose in or as if in a capsule; to express the essential features of succinctly.
ep·i·graph /ˈep.ɪ.ɡrɑːf/ n. an inscription on a building, statue, or coin; a short quotation at the beginning of a book or chapter.
float /floʊt/ v. to rest on the surface of a liquid; n. in comp. sci., a data type representing a number with a fractional component.
func·tion /ˈfʌŋk.ʃən/ n. a relation between sets that associates every element of a first set to exactly one element of a second set.
gar·bage /ˈɡɑːr.bɪdʒ/ n. worthless matter; refuse. In comp. sci., data which is no longer accessible but occupies memory.
hash /hæʃ/ n. a dish of cooked meat cut into small pieces. In comp. sci., a fixed-size numerical result of applying a mathematical function to data of arbitrary size.
heap /hiːp/ n. an untidy collection of things piled up haphazardly; in comp. sci., a specialized tree-based data structure.
id·i·om /ˈɪd.i.əm/ n. a group of words established by usage having a meaning not deducible from those of the individual words.
in·dex /ˈɪn.deks/ n. an alphabetical list of names, subjects, etc. with references to the places where they occur.
jit·ter /ˈdʒɪt.ər/ v. to make continuous slight, rapid movements. In comp. sci., random variation in execution timing.
john /dʒɒn/ n. — see Klingelhofer, John.
join /dʒɔɪn/ v. to connect or combine; in databases, an operation that combines rows from two or more tables.
ab·strac·tion /æbˈstræk.ʃən/ n. the process of removing physical, spatial, or temporal details to focus attention on details of greater importance.
al·go·rithm /ˈæl.ɡə.rɪðm/ n. a process or set of rules to be followed in calculations; a step-by-step procedure for solving a problem.
ar·chi·tec·ture /ˈɑːr.kɪ.tek.tʃər/ n. the complex structure of something; in comp. sci., the conceptual model defining the structure and behavior of a system.
bi·na·ry /ˈbaɪ.nə.ri/ adj. relating to a system of numerical notation with two as its base; composed of two things.
buff·er /ˈbʌf.ər/ n. a temporary holding area for data; one who or that which buffers.
cache /kæʃ/ n. a collection of items stored in a hidden place; in comp. sci., a hardware or software component that stores data for faster future access.
com·pile /kəmˈpaɪl/ v. to produce by assembling information collected from various sources; to convert a program into machine code.
cur·so·ry /ˈkɜːr.sər.i/ adj. hasty and therefore not thorough or detailed; going rapidly over something.
da·ta /ˈdeɪ.tə/ n. facts and statistics collected together for reference or analysis; the quantities or symbols operated on by a computer.
de·bug /diːˈbʌɡ/ v. to identify and remove errors from computer hardware or software.
en·cap·su·late /ɪnˈkæp.sjʊ.leɪt/ v. to enclose in or as if in a capsule; to express the essential features of succinctly.
ep·i·graph /ˈep.ɪ.ɡrɑːf/ n. an inscription on a building, statue, or coin; a short quotation at the beginning of a book or chapter.
float /floʊt/ v. to rest on the surface of a liquid; n. in comp. sci., a data type representing a number with a fractional component.
func·tion /ˈfʌŋk.ʃən/ n. a relation between sets that associates every element of a first set to exactly one element of a second set.
ker·nel /ˈkɜːr.nəl/ n. the softer part of a nut; the central or most important part. In comp. sci., the core of an operating system.
kling /klɪŋ/ v. archaic. to ring or chime, esp. of small bells; to produce a clear metallic sound.
kludge /kluːdʒ/ n. an ill-assorted collection of parts assembled to fulfill a particular purpose. Informal: a clumsy but effective solution.
la·ten·cy /ˈleɪ.tən.si/ n. the state of existing but not yet being developed or manifest; a delay before a transfer of data begins.
lex·i·con /ˈlek.sɪ.kɒn/ n. the vocabulary of a person, language, or branch of knowledge; a dictionary.
mu·tex /ˈmjuː.teks/ n. a mutual exclusion object that allows multiple program threads to share the same resource, but not simultaneously.
node /noʊd/ n. a point in a network at which lines intersect or branch; a basic unit of a data structure.
oc·tet /ɒkˈtet/ n. a group of eight; in comp. sci., a unit of digital information consisting of eight bits.
par·a·digm /ˈpær.ə.daɪm/ n. a typical example or pattern of something; a worldview underlying the theories of a particular subject.
parse /pɑːrz/ v. to resolve into its component parts and describe their syntactic roles; to analyze a string or text.
queue /kjuː/ n. a line of people or vehicles awaiting their turn; in comp. sci., a FIFO data structure.
rec·ur·sion /rɪˈkɜːr.ʒən/ n. the repeated application of a procedure to itself. See: recursion.
schema /ˈskiː.mə/ n. a representation of a plan or theory in the form of an outline or model; in databases, the organization of data.
stack /stæk/ n. a pile of objects; in comp. sci., a LIFO abstract data type serving as a collection of elements.
thread /θred/ n. a long thin strand; the smallest sequence of programmed instructions managed independently by a scheduler.
to·ken /ˈtoʊ.kən/ n. a thing serving as a visible representation of a fact or quality; in comp. sci., a categorized block of text.
u·ni·code /ˈjuː.nɪ.koʊd/ n. an international encoding standard for use with different languages and scripts, assigning a unique number to every character.
vec·tor /ˈvek.tər/ n. a quantity having direction as well as magnitude; a dynamically resizable array.
ker·nel /ˈkɜːr.nəl/ n. the softer part of a nut; the central or most important part. In comp. sci., the core of an operating system.
kling /klɪŋ/ v. archaic. to ring or chime, esp. of small bells; to produce a clear metallic sound.
kludge /kluːdʒ/ n. an ill-assorted collection of parts assembled to fulfill a particular purpose. Informal: a clumsy but effective solution.
la·ten·cy /ˈleɪ.tən.si/ n. the state of existing but not yet being developed or manifest; a delay before a transfer of data begins.
lex·i·con /ˈlek.sɪ.kɒn/ n. the vocabulary of a person, language, or branch of knowledge; a dictionary.
mu·tex /ˈmjuː.teks/ n. a mutual exclusion object that allows multiple program threads to share the same resource, but not simultaneously.
node /noʊd/ n. a point in a network at which lines intersect or branch; a basic unit of a data structure.
oc·tet /ɒkˈtet/ n. a group of eight; in comp. sci., a unit of digital information consisting of eight bits.
par·a·digm /ˈpær.ə.daɪm/ n. a typical example or pattern of something; a worldview underlying the theories of a particular subject.
parse /pɑːrz/ v. to resolve into its component parts and describe their syntactic roles; to analyze a string or text.
queue /kjuː/ n. a line of people or vehicles awaiting their turn; in comp. sci., a FIFO data structure.
rec·ur·sion /rɪˈkɜːr.ʒən/ n. the repeated application of a procedure to itself. See: recursion.
schema /ˈskiː.mə/ n. a representation of a plan or theory in the form of an outline or model; in databases, the organization of data.
stack /stæk/ n. a pile of objects; in comp. sci., a LIFO abstract data type serving as a collection of elements.
thread /θred/ n. a long thin strand; the smallest sequence of programmed instructions managed independently by a scheduler.
to·ken /ˈtoʊ.kən/ n. a thing serving as a visible representation of a fact or quality; in comp. sci., a categorized block of text.
u·ni·code /ˈjuː.nɪ.koʊd/ n. an international encoding standard for use with different languages and scripts, assigning a unique number to every character.
vec·tor /ˈvek.tər/ n. a quantity having direction as well as magnitude; a dynamically resizable array.
ker·nel /ˈkɜːr.nəl/ n. the softer part of a nut; the central or most important part. In comp. sci., the core of an operating system.
kling /klɪŋ/ v. archaic. to ring or chime, esp. of small bells; to produce a clear metallic sound.
kludge /kluːdʒ/ n. an ill-assorted collection of parts assembled to fulfill a particular purpose. Informal: a clumsy but effective solution.
la·ten·cy /ˈleɪ.tən.si/ n. the state of existing but not yet being developed or manifest; a delay before a transfer of data begins.
lex·i·con /ˈlek.sɪ.kɒn/ n. the vocabulary of a person, language, or branch of knowledge; a dictionary.
mu·tex /ˈmjuː.teks/ n. a mutual exclusion object that allows multiple program threads to share the same resource, but not simultaneously.
node /noʊd/ n. a point in a network at which lines intersect or branch; a basic unit of a data structure.
oc·tet /ɒkˈtet/ n. a group of eight; in comp. sci., a unit of digital information consisting of eight bits.
par·a·digm /ˈpær.ə.daɪm/ n. a typical example or pattern of something; a worldview underlying the theories of a particular subject.
parse /pɑːrz/ v. to resolve into its component parts and describe their syntactic roles; to analyze a string or text.
queue /kjuː/ n. a line of people or vehicles awaiting their turn; in comp. sci., a FIFO data structure.
rec·ur·sion /rɪˈkɜːr.ʒən/ n. the repeated application of a procedure to itself. See: recursion.
schema /ˈskiː.mə/ n. a representation of a plan or theory in the form of an outline or model; in databases, the organization of data.
stack /stæk/ n. a pile of objects; in comp. sci., a LIFO abstract data type serving as a collection of elements.
thread /θred/ n. a long thin strand; the smallest sequence of programmed instructions managed independently by a scheduler.
to·ken /ˈtoʊ.kən/ n. a thing serving as a visible representation of a fact or quality; in comp. sci., a categorized block of text.
u·ni·code /ˈjuː.nɪ.koʊd/ n. an international encoding standard for use with different languages and scripts, assigning a unique number to every character.
vec·tor /ˈvek.tər/ n. a quantity having direction as well as magnitude; a dynamically resizable array.
ker·nel /ˈkɜːr.nəl/ n. the softer part of a nut; the central or most important part. In comp. sci., the core of an operating system.
kling /klɪŋ/ v. archaic. to ring or chime, esp. of small bells; to produce a clear metallic sound.
kludge /kluːdʒ/ n. an ill-assorted collection of parts assembled to fulfill a particular purpose. Informal: a clumsy but effective solution.
la·ten·cy /ˈleɪ.tən.si/ n. the state of existing but not yet being developed or manifest; a delay before a transfer of data begins.
lex·i·con /ˈlek.sɪ.kɒn/ n. the vocabulary of a person, language, or branch of knowledge; a dictionary.
mu·tex /ˈmjuː.teks/ n. a mutual exclusion object that allows multiple program threads to share the same resource, but not simultaneously.
node /noʊd/ n. a point in a network at which lines intersect or branch; a basic unit of a data structure.
oc·tet /ɒkˈtet/ n. a group of eight; in comp. sci., a unit of digital information consisting of eight bits.
par·a·digm /ˈpær.ə.daɪm/ n. a typical example or pattern of something; a worldview underlying the theories of a particular subject.
parse /pɑːrz/ v. to resolve into its component parts and describe their syntactic roles; to analyze a string or text.
queue /kjuː/ n. a line of people or vehicles awaiting their turn; in comp. sci., a FIFO data structure.
rec·ur·sion /rɪˈkɜːr.ʒən/ n. the repeated application of a procedure to itself. See: recursion.
schema /ˈskiː.mə/ n. a representation of a plan or theory in the form of an outline or model; in databases, the organization of data.
stack /stæk/ n. a pile of objects; in comp. sci., a LIFO abstract data type serving as a collection of elements.
thread /θred/ n. a long thin strand; the smallest sequence of programmed instructions managed independently by a scheduler.
to·ken /ˈtoʊ.kən/ n. a thing serving as a visible representation of a fact or quality; in comp. sci., a categorized block of text.
u·ni·code /ˈjuː.nɪ.koʊd/ n. an international encoding standard for use with different languages and scripts, assigning a unique number to every character.
vec·tor /ˈvek.tər/ n. a quantity having direction as well as magnitude; a dynamically resizable array.
ker·nel /ˈkɜːr.nəl/ n. the softer part of a nut; the central or most important part. In comp. sci., the core of an operating system.
kling /klɪŋ/ v. archaic. to ring or chime, esp. of small bells; to produce a clear metallic sound.
kludge /kluːdʒ/ n. an ill-assorted collection of parts assembled to fulfill a particular purpose. Informal: a clumsy but effective solution.
la·ten·cy /ˈleɪ.tən.si/ n. the state of existing but not yet being developed or manifest; a delay before a transfer of data begins.
lex·i·con /ˈlek.sɪ.kɒn/ n. the vocabulary of a person, language, or branch of knowledge; a dictionary.
mu·tex /ˈmjuː.teks/ n. a mutual exclusion object that allows multiple program threads to share the same resource, but not simultaneously.
node /noʊd/ n. a point in a network at which lines intersect or branch; a basic unit of a data structure.
oc·tet /ɒkˈtet/ n. a group of eight; in comp. sci., a unit of digital information consisting of eight bits.